The LBTC Survivors handbook: from your first petrol station to a tier 10 vault. Every number on this page comes straight from the game.
The first month of LBTC Survivors is the Founders' Month. Everything in it is decided by the game server, needs real GPS visits and a linked LBTC wallet, and can never be earned again once it ends. Follow it live on the Founders Wall.
| What | How it works |
|---|---|
| ⭐ Founder number | Your first real visit with a linked LBTC wallet during the month gives you a permanent number, in the order survivors arrive. |
| 🏅 Founder Badge NFT | Make 5 real visits on 2 different days and your badge is minted to your wallet. Numbers 1–100 are Legendary, 101–1,000 Epic, the rest Rare. |
| ☄️ Genesis Supply Drops | Every 4 hours for 15 minutes, golden crates land at real places near every active survivor (a warning comes 10 minutes before). The first 3 to search each crate share 8–15 Genesis Scrap, a 35% chance at Star Alloy and a 1-in-500 chance at a Fallen Satellite NFT (only 100 will ever exist). 🌟 Great crates (1 in 6) give ×3. |
| 🗓️ Founder's Track | 20 steps, one a day after 3 real visits that day (UTC): shards, Genesis Scrap and Star Alloy. Step 7 the Founder's Sigil NFT, step 14 the Starfall outfit, step 20 the Genesis Cloak NFT and the title “First of the Chain”. |
| ⚒️ Founder's Forge | 6 Star Alloy + 60 Genesis Scrap forge a numbered Founder weapon (sword, greataxe, warhammer, longbow, gladius or staff), minted to your wallet. Its tier follows your level (Rare to Mythic). |
| 💎 Founder's Pass | Optional, 15 LBTC from your Store credit. Fixed extras, nothing random: double Scrap and +1 Alloy on Track steps, 1.5× crate shares, the Patron's Lantern NFT, the title “Patron” and the Starfall outfit. |
| 🎓 Bring a Founder | Invite a friend during the month: when they have played for real, you both get the Starfall outfit. |
| 🏆 Launch Legends | The 10 survivors who collect the most Genesis Scrap stay on the Founders Wall for ever. |
One account, two ways to play. GPS mode uses your real position. Home mode (joystick, anywhere) shares your shards, level and inventory. It earns shards you can stake for LBTC, but never points, NFTs or the LBTC reward pool, so the biggest rewards go to people who really go out.
| Rule | Value | Why |
|---|---|---|
| Search radius | 40 m | You must really stand at the place |
| Radio signals | within 120 m | Signals never need an exact point |
| GPS accuracy needed | better than 60 m | Weak fixes don't count for actions |
| Actions pause above | 25 km/h | Stop to search, fight or trade |
| Home mode loot | 60% of GPS | up to 40 searches a day |
| Home mode shards | +3 per search | up to 120 a day, stakeable for LBTC; never points or NFTs (gear up to Mythic) |
| Tourist trips | 50% loot | 20 searches a day, never points or LBTC |
| Travellers | ×1.5 points | real visits more than 150 km from your home area, up to 450 points a day |
| Trust score | starts at 70/100 | fake jumps cost 15, it recovers 3 a day |
Implied speeds above 220 km/h are treated as a fake jump, unless the gap is long enough to be a real flight (Lisbon → London is fine). The server checks every action; a browser can never give itself loot.
Every place on the map is a real place from OpenStreetMap. Search one and it rolls a loot haul; it then needs a rest before you can search it again. Busy places run low: each search takes 10 stock and places refill 12 an hour, so players spread out.
| Place | Points | Search again | Loot (before the haul) | Also |
|---|---|---|---|---|
| ⛽ Petrol station | 3 | 4 h | ⛽ 2–5 · 🔩 1–4 · 🥫 0–2 · 💧 0–1 | safe zone, trader |
| 🏪 Shop | 2 | 3 h | 🥫 2–5 · 💧 2–5 · 💊 0–1 | safe zone, trader |
| 🔧 Hardware store | 2 | 6 h | 🔩 2–5 · ⚙️ 1–3 | trader |
| 🚰 Drinking water | 1 | 1 h | 💧 2–4 | — |
| 💊 Pharmacy | 2 | 6 h | 💊 1–3 · 💧 0–1 | trader |
| 🛡️ Shelter | 25 | 24 h | ⚙️ 3–7 · 🔫 3–8 · 💊 1–3 · 🔩 2–5 | safe zone, stamp |
| 📦 Supply cache | 1 | 2 h | 🔩 1–3 · 🥫 0–2 · 💧 0–2 · ⚙️ 0–1 | — |
| 📡 Radio signal | 1 | 3 h | 🔩 1–2 · ⚙️ 0–1 · 🔫 0–2 | — |
| 🪂 Airdrop | 15 | once | ⚙️ 4–9 · 🔫 5–12 · 💊 2–4 · ⛽ 2–5 | — |
Every search rolls a haul that multiplies the loot. Real GPS visits make the big outcomes 2.5× likelier, Luck from your gear adds a little more, and Home mode never goes above a big haul.
| Haul | Loot | GPS odds | Home odds |
|---|---|---|---|
| A handful | ×0.6 | 40.00% | 53.33% |
| Normal | ×1 | 21.54% | 28.72% |
| Good haul! | ×2 | 23.08% | 12.31% |
| Big haul! | ×4 | 10.58% | 5.64% |
| HUGE HAUL! | ×8 | 3.85% | 0% |
| JACKPOT! | ×20 | 0.96% | 0% |
A search can also drop a gear piece: 7% of GPS searches and 2% in Home mode, doubled on a big haul and ×4 on a huge haul or jackpot.
You have health, food, water and energy, each out of 100.
| What | How it works |
|---|---|
| 🥫 Food | drops 3 an hour |
| 💧 Water | drops 4.5 an hour |
| ⚡ Energy | refills 9 an hour; a search costs 8, an attack 15, a raid 20 |
| ❤️ Starving | at 0 food or water you lose 4 health an hour |
| 🌙 Offline | food and water never drop below 25 while you're away |
| 🎒 Carrying | 200 resources, more with a Big backpack |
| Item | Effect |
|---|---|
| Ration pack | +40 food |
| Energy drink | +35 energy, +10 water |
| Med kit | +45 hp |
| Rad-Away | 45 min of radiation protection |
LBTC Survivors uses LBTC Farm's own gear: the same 10 bases, the same 10 tiers and the same stat tables, so an item means the same thing in both games. You wear a weapon and four armour pieces (head, body, hands, feet).
| Base | Type |
|---|---|
| 🗡️ Sword | Weapon |
| 🪓 Greataxe | Weapon |
| 🔨 Warhammer | Weapon |
| 🏹 Longbow | Weapon |
| ⚔️ Gladius | Weapon |
| 🔮 Staff | Magic weapon |
| ⛑️ Helm | Armour |
| 🛡️ Chestplate | Armour |
| 🧤 Gauntlets | Armour |
| 🥾 Greaves | Armour |
Every piece rolls random stats from its tier's table, up to ×1.12 of the listed value. Weapons always roll damage (staffs: fire, frost or void damage), armour always rolls armour or life.
| Tier | Stats rolled | Damage (table) | Life (table) | Drop odds · GPS | Drop odds · Home | Limited supply |
|---|---|---|---|---|---|---|
| Uncommon | 1 | 4.5 | 23.5 | 42.20% | 52.85% | mint on request |
| Rare | 2 | 7.6 | 35.2 | 26.37% | 26.42% | mint on request |
| Epic | 3 | 13.1 | 52.8 | 14.51% | 11.63% | mint on request |
| Legendary | 3 | 22.8 | 79.3 | 8.24% | 5.28% | mint on request |
| Mythic | 4 | 39.7 | 119.4 | 4.53% | 2.33% | mint on request |
| Ancient | 4 | 69 | 179.8 | 2.32% | 0.95% | NFT · 25 per base |
| Celestial | 5 | 119.8 | 271.1 | 1.13% | 0.37% | NFT · 12 per base |
| Eternal | 5 | 207.5 | 408.7 | 0.48% | 0.13% | NFT · 7 per base |
| Primal | 6 | 358.2 | 616.4 | 0.20% | 0.042% | NFT · 5 per base |
| Genesis | 6 | 616.7 | 929.8 | 0.016% | 0.003% | NFT · 3 per base |
In combat your gear gives attack, critical hits, life steal (up to 30%), armour (up to 75%), extra health, dodge (up to 40%), regeneration, Luck and XP. Gear wears down; repair it for 3 shards per point.
Craft from your resources anywhere (a 5-shard fee per craft).
| Recipe | Level | Cost |
|---|---|---|
| Ration pack | 1 | 🥫 2 food · 💧 1 water |
| Energy drink | 1 | 🥫 1 food · 💧 2 water |
| Med kit | 1 | 💊 2 meds · 🔩 1 scrap |
| Ammo ×10 | 2 | 🔩 3 scrap · ⚙️ 1 parts |
| Rad-Away | 3 | 💊 2 meds · 💧 2 water |
| Crowbar | 1 | 🔩 6 scrap |
| Pistol | 2 | ⚙️ 6 parts · 🔩 4 scrap |
| Rifle | 5 | ⚙️ 15 parts · 🔩 10 scrap |
| Kevlar vest | 3 | 🔩 8 scrap · ⚙️ 6 parts |
| Hazmat suit | 4 | ⚙️ 8 parts · 🔩 6 scrap · ⛽ 2 fuel |
| Water filter | 2 | 🔩 5 scrap · ⚙️ 2 parts |
| Big backpack | 3 | 🔩 12 scrap · ⚙️ 4 parts |
Salvage breaks a gear piece into scrap, parts and essences of its tier (1 essence, 2 from Mythic, 3 from Celestial and up). The forge turns essences of one tier into a new piece of the next:
| Forge a… | Cost |
|---|---|
| Uncommon | 🔩 20 scrap · ⚙️ 4 parts · 💠 10 shards |
| Rare | 3 × Uncommon essence · 🔩 34 scrap · ⚙️ 9 parts · 💠 40 shards |
| Epic | 3 × Rare essence · 🔩 46 scrap · ⚙️ 12 parts · 💠 90 shards |
| Legendary | 3 × Epic essence · 🔩 58 scrap · ⚙️ 15 parts · 💠 160 shards |
| Mythic | 3 × Legendary essence · 🔩 70 scrap · ⚙️ 18 parts · 💠 250 shards |
| Ancient | 3 × Mythic essence · 🔩 82 scrap · ⚙️ 21 parts · 💠 360 shards |
| Celestial | 3 × Ancient essence · 🔩 94 scrap · ⚙️ 24 parts · 💠 490 shards |
| Eternal | 3 × Celestial essence · 🔩 106 scrap · ⚙️ 27 parts · 💠 640 shards |
| Primal | 4 × Eternal essence · 🔩 118 scrap · ⚙️ 30 parts · 💠 810 shards |
| Genesis | 4 × Primal essence · 🔩 130 scrap · ⚙️ 33 parts · 💠 1,000 shards · 🌀 1 core |
Street lairs of tier 4 and up need a key, forged from essences:
| Key for a… | Cost |
|---|---|
| Legendary | 1 × Epic essence · ⚙️ 12 parts · 🔩 18 scrap |
| Mythic | 1 × Legendary essence · ⚙️ 14 parts · 🔩 21 scrap |
| Ancient | 2 × Mythic essence · ⚙️ 16 parts · 🔩 24 scrap |
| Celestial | 2 × Ancient essence · ⚙️ 18 parts · 🔩 27 scrap |
| Eternal | 2 × Celestial essence · ⚙️ 20 parts · 🔩 30 scrap |
| Primal | 2 × Eternal essence · ⚙️ 22 parts · 🔩 33 scrap |
| Genesis | 2 × Primal essence · ⚙️ 24 parts · 🔩 36 scrap |
Every day the game picks a real bunker, fort or shelter within 15 km of you. Go there, then fight through it: up to 3 runs a day, 20 energy each. Inside wait mutant rats, ghouls and crawlers, and a boss at the end. Answer a question about the real place to claim the stash: ⚙️ 8 parts · 🔫 14 ammo · 💊 5 meds · 🔩 8 scrap · ⛽ 4 fuel at most, plus 80 shards, 70 XP and 15 points.
Each day some real places hide a lair: half of all shelters and about one in seven other places. A lair's tier is set by the place and the day: low tiers are common, high tiers rare. Its monsters and its gear come from its tier, not your level.
| Lair | Found at | Tiers |
|---|---|---|
| 🛡️ Bunker | Shelter | Uncommon → Genesis |
| 🔧 Machine shop | Hardware store | Rare → Celestial |
| ⛽ Fuel depot | Petrol station | Uncommon → Ancient |
| 💊 Hospital wing | Pharmacy | Rare → Eternal |
| 🕳️ Storm drain | Supply cache | Uncommon → Mythic |
| Tier | Monster health | Monster power | Monsters | Gear drops | Entry |
|---|---|---|---|---|---|
| Uncommon | ×1 | ×1 | 4 | Uncommon – Rare | — |
| Rare | ×1.9 | ×1.55 | 4 | Uncommon – Epic | — |
| Epic | ×2.8 | ×2.1 | 5 | Uncommon – Legendary | — |
| Legendary | ×3.7 | ×2.65 | 5 | Rare – Mythic | key needed |
| Mythic | ×4.6 | ×3.2 | 6 | Epic – Ancient | key needed |
| Ancient | ×5.5 | ×3.75 | 6 | Legendary – Celestial | key needed |
| Celestial | ×6.4 | ×4.3 | 7 | Mythic – Eternal | key needed |
| Eternal | ×7.3 | ×4.85 | 7 | Ancient – Primal | key needed |
| Primal | ×8.2 | ×5.4 | 8 | Celestial – Genesis | key needed |
| Genesis | ×9.1 | ×5.95 | 8 | Eternal – Genesis | key needed |
A radiation storm hits every 6 hours and lasts 30 minutes, with a 10-minute warning (and a push notification if you turn them on). Being caught outside hurts. You're safe if you:
Ride the storm out prepared and you earn +10 points and 20 XP. Airdrops fall every 2 hours into the five busiest areas: 15 points and a big crate of parts, ammo, meds and fuel for whoever gets there first.
Claim a spot at least 80 m from petrol stations, shops and shelters and build your base. It stores resources, defends against raids and keeps you safe from storms. A new base has a 72 h shield; after a raid it gets 12 h. Upkeep is paid every 24 hours.
| Level | Build / upgrade cost | Storage | Defence | Upkeep a day |
|---|---|---|---|---|
| Level 1 | 🔩 30 scrap · ⚙️ 8 parts · ⛽ 6 fuel · 💠 150 shards | 300 | 30 | ⛽ 2 fuel · 🔩 1 scrap |
| Level 2 | 🔩 60 scrap · ⚙️ 24 parts · ⛽ 16 fuel · 💠 600 shards | 450 | 60 | ⛽ 4 fuel · 🔩 2 scrap |
| Level 3 | 🔩 90 scrap · ⚙️ 36 parts · ⛽ 24 fuel · 💠 900 shards | 600 | 90 | ⛽ 6 fuel · 🔩 3 scrap |
| Level 4 | 🔩 120 scrap · ⚙️ 48 parts · ⛽ 32 fuel · 💠 1,200 shards | 750 | 120 | ⛽ 8 fuel · 🔩 4 scrap |
| Level 5 | 🔩 150 scrap · ⚙️ 60 parts · ⛽ 40 fuel · 💠 1,500 shards | 900 | 150 | ⛽ 10 fuel · 🔩 5 scrap |
| Module | Cost | Does | Max | From level |
|---|---|---|---|---|
| Wall | 🔩 25 scrap | +25 defence | 4 | 1 |
| Turret | ⚙️ 20 parts · 🔩 15 scrap · 🔫 20 ammo | +45 defence | 2 | 3 |
| Garden | 🔩 10 scrap · 💧 10 water | makes 1 food/h | 3 | 1 |
| Rain collector | 🔩 12 scrap · ⚙️ 4 parts | makes 1 water/h | 3 | 1 |
| Generator | ⚙️ 20 parts · 🔩 15 scrap | makes 0.5 fuel/h | 2 | 2 |
| Rule | Value |
|---|---|
| An attack costs | 15 energy and 1 ammo |
| Who can be attacked | survivors seen in the last 15 minutes, level 3 and up, in your region (~5 km) |
| Knocked out | you lose 25% of what you carry; half goes to the winner, the rest is destroyed |
| After a knock-out | a 2 h shield |
| Safe zones | 60 m around petrol stations, shops and shelters |
| A raid costs | 20 energy and 3 ammo, siege of 15 min, up to 10 raiders |
| A successful raid | steals 30% of the stored resources |
| Society defence | +5% for each member online |
Other players appear on the map only roughly (about 1 km), and bases are never shown exactly, so nobody can track you to your door.
Found a society for 💠 800 shards · 🔩 30 scrap (or an on-chain charter NFT for 10 LBTC), up to 30 members. Share a base, donate resources and defend together.
Daily streak: a real visit every day pays 15 shards, +6 more each day in a row, up to 80. Missing a day? A streak freeze costs 150 shards (you can hold 2). Daily points are capped at 300.
| Mission | Shards | Also |
|---|---|---|
| Scavenge 3 different places | 💠 30 shards | 30 XP · 10 points |
| Visit a petrol station | 💠 20 shards | 20 XP · 5 points |
| Visit a 24h shop | 💠 20 shards | 20 XP · 5 points |
| Walk 2 km | 💠 35 shards | 40 XP · 12 points |
| Craft 2 items | 💠 20 shards | 25 XP · 5 points |
| Give 10 resources to your society | 💠 25 shards | 25 XP · 6 points |
| Enter 2 new areas | 💠 30 shards | 30 XP · 10 points |
| Achievement | How | Reward | Title |
|---|---|---|---|
| First steps | Make your first real visit | 💠 20 shards | — |
| Pump runner | Visit 10 petrol stations | 💠 60 shards | — |
| Regular | Visit 25 shops | 💠 80 shards | — |
| Medic | Visit 10 pharmacies | 💠 70 shards | — |
| Handyman | Visit 10 hardware stores | 💠 70 shards | — |
| Water finder | Find 10 drinking fountains | 💠 50 shards | — |
| Bunker hunter | Visit 5 real shelters, forts or castles | 💠 120 shards | — |
| Pathfinder | Visit 50 different places | 💠 200 shards | Pathfinder |
| Cartographer | Visit 250 different places | 💠 600 shards | Cartographer |
| Good legs | Walk or ride 10 km for real | 💠 100 shards | — |
| Iron legs | Walk or ride 100 km for real | 💠 500 shards | Iron Legs |
| Globetrotter | Really visit 3 capitals | 💠 300 shards | Globetrotter |
| World survivor | Really visit 5 countries | 💠 600 shards | World Survivor |
| Into the dark | Clear a bunker | 💠 50 shards | — |
| Bunker rat | Clear 10 bunkers | 💠 300 shards | Bunker Rat |
| Photographer | Take 10 Proof of Visit photos | 💠 200 shards | Photographer |
| One week strong | A 7-day real-visit streak | 💠 150 shards | — |
| Unbreakable | A 30-day real-visit streak | 💠 800 shards | Unbreakable |
| Brawler | Win 10 fights | 💠 200 shards | Brawler |
Score at least 50 points in a week to be ranked.
| League | Rank | Reward |
|---|---|---|
| Legend | top 1% | 💠 600 shards |
| Diamond | top 5% | 💠 300 shards |
| Gold | top 15% | 💠 150 shards |
| Silver | top 40% | 💠 60 shards |
| Bronze | top 100% | 💠 20 shards |
| Title | Price |
|---|---|
| Wanderer | 💠 400 shards |
| Scavenger | 💠 700 shards |
| Warlord | 💠 1,500 shards |
| Oracle | 💠 2,500 shards |
Dates are day-month in UTC. During an event, real visits to some kinds of place count extra.
| Event | When (MM-DD) | What changes |
|---|---|---|
| 🚀 Launch Month | 11-01 → 11-30 | Every real visit counts ×1.5 while the game launches. |
| ❄️ Winter Supply Drive | 12-10 → 01-06 | Shops count double: stock up before the cold. |
| 🌱 Spring Clean-up | 04-01 → 04-30 | Parks count double. |
| 💧 Summer Water Run | 07-01 → 08-31 | Drinking fountains count double. |
| 🎃 Halloween Bunkers | 10-20 → 10-31 | Shelters count double and bunker stashes hold 50% more. |
Human-powered rides make the joystick faster in Explorer mode and raise the "too fast" limit in GPS mode. You still have to stop (under 8 km/h) to search, fight or trade.
| Vehicle | Explorer speed | GPS mode | Store price |
|---|---|---|---|
| Skateboard | 4.5× | actions pause above 18 km/h | 1 LBTC |
| Roller skates | 5× | actions pause above 20 km/h | 1.5 LBTC |
| Kick scooter | 6× | actions pause above 22 km/h | 2 LBTC |
| Bicycle | 8× | actions pause above 30 km/h | 3 LBTC |
| Car | 18× | Explorer mode only | 5 LBTC |
A fixed-price shop at petrol stations, shops, pharmacies and hardware stores. It only sells, so every shard spent leaves the game.
| Goods | Price | Where |
|---|---|---|
| Energy drink | 💠 30 shards | Petrol station, Shop |
| Ration pack | 💠 25 shards | Shop |
| Groceries ×4 | 💠 22 shards | Shop |
| Bottled water ×3 | 💠 20 shards | Shop, Petrol station |
| Petrol ×5 | 💠 35 shards | Petrol station |
| Med kit | 💠 45 shards | Pharmacy |
| Medicine ×2 | 💠 40 shards | Pharmacy |
| Rad-Away | 💠 70 shards | Pharmacy |
| Scrap metal ×5 | 💠 30 shards | Hardware store |
| Spare parts ×3 | 💠 90 shards | Hardware store |
| Ammo ×10 | 💠 60 shards | Hardware store |
The player market charges a 5% fee, all of it burned.
Exactly like LBTC Farm: send any amount of LBTC from the wallet you're logged in with to the store address shown in the game. The server reads the chain and gives you Store credit after one block. Everything is fixed and shown before you buy: no random boxes.
| Product | Price |
|---|---|
| Mint a shelter stamp as an NFT | 1 LBTC |
| Mint a Proof of Visit photo NFT | 0.5 LBTC |
| Ranger outfit | 3 LBTC |
| Hazmat outfit | 3 LBTC |
| Neon raider outfit | 5 LBTC |
| Custom base flag & name glow | 2 LBTC |
| Skateboard | 1 LBTC |
| Roller skates | 1.5 LBTC |
| Kick scooter | 2 LBTC |
| Bicycle | 3 LBTC |
| Car (Explorer mode) | 5 LBTC |
| Society charter NFT (instead of 800 shards) | 10 LBTC |
| Founder's Pass (Founders' Month) | 15 LBTC |
Every LBTC paid in the game is split: 70% to the players' reward pool, 20% to the treasury and 10% burned. Rewards are paid only from real income, never printed: nobody gets more than 3% of a day's pool, and payouts wait 7 days so cheats can be caught.
Relics are the rarest finds in every LBTC game, with one supply counted across all of them and one relic per wallet per day at most.
| Where | Chance |
|---|---|
| A real visit | 1 in 40,000 |
| A huge haul or jackpot | 1 in 4,000 |
| A cleared bunker | 1 in 3,000 |
| A lair boss | 1 in 400 |
Limited gear (Ancient and up) is numbered by the LBTC Farm server and minted with the game's authority wallet: #1, #2… up to the supply. Shelter stamps and Proof of Visit photos can be minted on request (1 and 0.5 LBTC).